The team also addressed the issue of rare updates on the official website. The developers focus on the single player mode and promise that it will not require an Internet connection. They also confirmed that for the time being they have no plans for a co-op mode. They reassured fans that NFT and the Metaverse concept don't interest them at all. The developers have also answered some questions from players. The system will also include mechanics for improving spells. For example, it will be possible to electrocute enemies standing in water, and frozen monsters hit with heavy weapons will break into pieces. Magic can be combined with environmental elements and weapons. On the other hand, spells connected with earth will lead, among other things, to the decomposition of the bodies of enemies. One of them is water and among the spells associated with this element we will see freezing effect. Magic system in Witchfire is based on the four elements. Each gun will be designed manually and will offer unique improvements, which will require a lot of effort to unlock. The devs abandoned the idea of weapons with random perks. The game will also include the mechanics of customizing weapons. The player will be able to store an infinite number of items in it, but the equipment which he or she will take on an expedition will be limited. In Witchfire we will have a hideout, which is the only safe place in the game world. We also learned a little about the game's structure. However, it is worth noting the fact that on the new materials there are no more numbers appearing around enemies and indicating inflicted damage. Unfortunately, the developers didn't provide any details yet. This element of the mechanics, however, is to be more developed - to the point that Witchfire can even be described as a shooter RPG. The developers give the following games as examples of titles with a similar approach: Hades, Returnal and Dead Cells. This is achieved by making sure that after each death the user keeps a part of the achievements and progress, and does not have to start from scratch. People from The Astronauts define roguelite as more forgiving than classic roguelikes. It's a different category than the popular roguelike, although the boundaries between the two have become blurred these days. The devs describe Witchfire as a "roguelite game". No decision has been made yet regarding the release date of the full game and possible versions for other hardware platforms.Įarly access should work very well for this project, as it will not be a traditional FPS. The Early Access phase will run exclusively on PC. The title will go on sale in Early Access in the last quarter of this year. Creators don't have plans for a co-op mode (at least for now).Īs promised, Polish studio The Astronauts revealed a ton of new details about the FPS game Witchfire, including the release date.The game will feature a system of upgrading spells and weapons.Finally, the idea of randomly generated weapons was abandoned.
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